Creating early models of a product to test concepts, gather user feedback, and refine designs before final development.
Prototyping involves building preliminary versions of a product, ranging from low-fidelity sketches to high-fidelity interactive models, to explore ideas and validate design choices.
Use prototyping during the design phase to visualize solutions, test usability, and identify potential issues early, ensuring the final product aligns with user needs.
Prototyping allows designers to experiment with ideas, receive user feedback, and make informed decisions, reducing development costs and time by catching problems early.
Start with low-fidelity prototypes like sketches or wireframes to outline basic structures, then progress to high-fidelity interactive models for detailed testing, iterating based on user feedback at each stage.
Avoid skipping low-fidelity stages; jumping straight to high-fidelity prototypes can lead to overlooking fundamental design flaws. Don't ignore user feedback during iterations.
- by @divyanshhp and @ank_it_kr